AquaLounge
A downloadable game for Windows
A gameplay AI systems showcase featuring a custom implementation of the Boids algorithm.
Technical Overview
Built in Unreal Engine 5.7 with C++.
Core systems implemented include:
- Boids flocking algorithm
- Spatial partitioning grid
- Dynamic batch spawning
- Hardware-scaled population counts
- Obstacle avoidance steering
- Procedural movement variation
| Status | Prototype |
| Platforms | Windows |
| Author | Farid Abdulhadi |
| Genre | Simulation |
| Made with | Unreal Engine |
| Tags | 3D, First-Person |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
Download
Download
AquaLounge-v0.1.0.zip 457 MB
Install instructions
- Download the latest build from the downloads section.
- Extract the .zip file to any location on your computer.
- Open the extracted folder.
- Run AquaLounge.exe.
